Standard 1 Number and Computation:
The
student uses numerical and computational concepts and procedures
in a variety of situations.
Benchmark 1
Number Sense - The student demonstrates number sense for three-digit
whole numbers and simple fractions in a variety of situations.
Indicator 1
(K) The student establishes a one-to-one correspondence with
whole numbers from 0 through 20 using concrete objects and identifies,
states, and writes the appropriate cardinal number (2.4.K1a).$
Indicator 2
(K) The student compares and orders whole numbers from 0 through
20 using concrete objects (2.4.K1a).
Indicator 3
(K) The student recognizes a whole, a half, and parts of a
whole using concrete objects (2.4.K1a,c),$ e.g., half a pizza, part
of a cookie, or the whole school.
Indicator 4
(K) The student identifies positions as first and last (2.4.K1a
Indicator 5
(K) The student identifies pennies and dimes and states the
value of the coins using money models (2.4.K1d).$
Indicator 1
(A) The student solves real-world problems using equivalent representations
and concrete objects to compare and order whole numbers from 0 through
10 (2.4 A1a). $
Benchmark 2
Number System and Their Properties - The student demonstrates
and understanding of whole numbers with a special emphasis on place
value.
Indicator 1
(K) The student reads and writes whole numbers from 0 through
20 in numerical form.$
Indicator 2
(K) The student represents whole numbers from 0 through 20
using place value models(2.4.K1B),$ e.g., ten frames, unifix cubes,
straws bundled in 10s, or base ten blocks.
Indicator 3
(K) The student counts (2.4.K1a):$
a. whole numbers from 0 through
20,
b. whole numbers from 10 to 0 backwards,
c. subsets of whole numbers
from 0 through 20.
Indicator 4
(K) The student groups objects by 5s and by 10s (2.4.K1a).
Indicator 5
(K) The student uses the concept of the zero property of addition
(additive identity) with whole numbers from 0 through 20 and demonstrates
its meaning using concrete objects (2.4.K1a), e.g., 4 apples and no
(zero) other apples are 4 apples.
Indicator 1
(A) The student solves real-world problems with whole numbers from
0 through 20 using place value models (2.4.A1c), e.g., ex.
Indicator 2
(A) The student counts forwards and backwards from a specific
whole number using a number line from 0 through 10 (2.4.A1a).
Benchmark 3
Estimation - The student uses numerical estimation with whole
numbers in a variety of situations.
Indicator 1
(K) The student determines if a group of 20 concrete objects
or less has more, less, or about the same number of concrete objects
as a second set of the same kind of objects (2.4.K1a).$
Indicator 1
(A) The student compares two randomly arranged groups of 10
concrete objects or less and states the comparison using the terms:
more, less, about the same 2.4.A1a).
Benchmark 4
Computation - The student demonstrates number sense for whole numbers,
fractions, and money using concrete objects in a variety of situations.
Indicator 1
(K) The student adds and subtracts using whole numbers through
10 using mathematical models(2.4.K1a),$ e.g., concrete objects, number
lines, or unifix cubes.
Indicator 2
(K) The student uses repeated addition (multiplication) with
whole numbers to find the sum when given the number of groups (three
or less) and given the same number of concrete objects in each group
(five or less) (2.4.K1a), e.g., two nests with three eggs in each nest
means 3+3=6 or 2 groups of 3 makes 6.
Indicator 3
(K) The student uses repeated subtraction (division) with whole
numbers when given the total number of concrete objects in each group
to find the number of groups (2.4.K1a), e.g., There are 9 pencils.
If each student gets 2 pencils, how many students get pencils? 9 -
2 - 2 - 2 - 2 or 9 minus 2 four times means four students get 2 pencils
each and there is 1 pencil left over. or There are eight cookies to
be shared equally among four people, how many cookies will each person
receive?
Indicator 1
(A) The student solves one-step real-world addition or subtraction
problems with whole numbers from 0 through 10 using concrete objects
in various groupings and explains reasoning (2.4.A1a),$ e.g., Seven
apples are in a basket and five students each take an apple. How many
apples are left in the basket?
Top of page
Standard 2 Algebra:
The student uses algebraic
concepts and procedures in a variety of situations.
Benchmark 1 Patterns
The student recognizes, describes, extends, develops,
and explains relationships in patterns using concrete objects in a
variety of situations.
Indicator 1
(K) The student uses concrete objects, drawings, and other representations
to work with types of patterns:
a. repeating patterns (2.4.K1a), e.g.,
an AB pattern is like red-blue, red blue, .; an ABC pattern is like
dog-horse-pig, dog-horse-pig, .;
b. growing (extending) patterns (2.4.K1a),
e.g., 5, 6, 7, . is an example of a pattern that adds one to the
previous number to continue the pattern.
Indicator 2
(K) The student uses these attributes to generate patterns:
a. whole
numbers, e.g., 2, 4, 6, .;
b. geometric shapes with one attribute
change (2.4.K1e),
c. things related to daily life (2.4.K1a), e.g.,
breakfast, lunch, and dinner
Indicator 3
(K) The student identifies
and continues a pattern presented in various formats including numeric
(list or table), visual (picture, table, or graph), verbal (oral description),
and kinesthetic (action) (2.4.K1a).$
Indicator 4
(K) The student generates (2.4.K1a):
a. repeating patterns for the
AB pattern, the ABC pattern, and the AAB pattern;
b. growing (extending)
patterns that add 1, 2, or 10 to continue the pattern.
Indicator 5
(K) (K)The student classifies and sorts concrete objects by
similar attributes.$
Indicator 1
(A) The student generalizes the following patterns using pictorial,
and/or oral descriptions including the use of concrete objects:
a. repeating
patterns for the AB pattern, the ABC pattern, and the AAB pattern;
b.
patterns using geometric shapes with one attribute change.
Indicator 2
(A) The student recognizes multiple representations of the
AB pattern, e.g., big-little, big-little, big-little, ... and 1-2,
1-2, 1-2, ..., or AB, AB, AB, ....
Indicator 3
(A) The student uses concrete objects to model a whole number
pattern (2.4 A1b):
a. counting by ones:
b. counting by twos:
c. counting by tens:
Benchmark 2
Variables, Equations, and Inequalities -The student solves
addition equations using concrete objects in a variety of situations.
Indicator 1
(K) The student finds the unknown sum using basic facts with
sums through 10 using concrete objects and pictures (2.4.K1a), e.g.,
5 marbles + 5 marbles = ٱ marbles.
Indicator 1
(A) The student describes real-world problems using concrete
objects and pictures and basic facts with sums through 10 (2.4.A1a),
e.g., ex.
Benchmark 3
Functions - The student recognizes and describes relationships
between whole numbers using concrete objects in a variety of situations.
Indicator 1
(K) The student locates numbers up through 20 on a number line.(2.4.K1a).
Indicator 1
(A) The student represents and describes mathematical relationships
for whole numbers from 0 through 10 using concrete objects, pictures,
and oral descriptions (2.4.A1a). $
Benchmark 4
Models - The student uses mathematical models including the
use of concrete objects to represent and show mathematical relationships
in a variety of situations.
Indicator 1
(K) The student knows, explains,
and uses mathematical models to represent mathematical concepts,
procedures, and relationships. Mathematical models include:
a. process
models (concrete objects, pictures, number lines, unifix cubes, measurement
tools, or calendars) to model computational procedures and mathematical
relationships, to compare and order numerical quantities, and to represent
fractional parts (1.1.K1-4, 1.2.K3-5, 1.3.K1, 1.4.K1-3, 2.1.K1b-d,
2.1 K2-3, 2.2.K1, 2.3.K1, 3.1.K2, 3.2.K1-3, 3.3.K1-2, 3.4.K1-2, 4.1.K2,
4.2.K1-3);
b. place value models (ten frames, unifix cubes, bundles of straws,
or base ten blocks) to represent numerical quantities (1.2.K2);
c. fraction models (fraction strips or pattern blocks) to represent
numerical quantities (1.1.K3);
d. money models (base ten blocks or coins)
to represent numerical quantities (1 1.K5);
e. two-dimensional geometric
models (geoboards, dot paper, or attribute blocks), three-dimensional
geometric models (solids), and real-world objects to compare size and
to model attributes of geometric shapes (2.1.K1a, 3.1.K2-3);
f. two-dimensional
geometric models (spinners), three-dimensional geometric models (number
cubes), and concrete objects to model probability (4.1.K2);
g. graphs
and tables including the use of concrete objects to organize and
display data (4.2.K1-3).
Indicator 2
(K) The student uses concrete objects, pictures, diagrams,
or dramatizations to show the relationship between two or more things.(2.1K1,
4.2.K1a-d, 4.2.K2)
Indicator 1
(A) The student recognizes that various mathematical models
can be used to represent the same problem situation. Mathematical models
include:
a. process models (concrete objects, pictures, number lines,
unifix cubes, measurement tools, or calendars) to model computational
procedures and mathematical relationships, to compare and order numerical
quantities, and to model problem situations (1.1.A1, 1.2.A1-2, 1.3.A1,
1.4.A1, 2.1.A3, 2.2.A1, 2.3 A1, 3.1.A3, 3.2.A1-2, 3.3.A1-2, 3.4.A1,
4.1.A1);
b. place value models (ten frames, unifix cubes, bundles of
straws, or base ten blocks) to represent numerical quantities (1.2.A1);
c. two-dimensional geometric models (geoboards, dot paper, or attribute
blocks), three-dimensional geometric models (solids), and real-world
objects to compare size and to model attributes of geometric shapes
(3.1.A1-2);
d. two-dimensional geometric models (spinners), three-dimensional
geometric models (number cubes), and concrete objects to model probability
(4.1.A1);
e. graphs and tables including the use of concrete
objects to organize, display, and explains data (4.1.A1, 4.2.A1).
Top of page
Standard 3 Geometry:
The student uses geometric concepts and procedures
in a variety of situations.
Benchmark 1
Geometric figures and Their Properties - The student recognizes geometric
shapes using concrete objects and describes their attributes.
Indicator 1
(K) The student recognizes circles, squares, rectangles, triangles,
and ellipses ovals) (plane figures/ two-dimensional figures).
Indicator 2
(K) The student recognizes and investigates attributes of circles,
squares, rectangles, triangles, and ellipses using concrete objects,
drawings, and/or appropriate technology (2.4.K1a,e).
Indicator 3
(K) The student sorts cubes, rectangular prisms, cylinders,
cones, and spheres solids/three-dimensional figures) by their attributes
using concrete objects (2.4 K1e).
Indicator 1
(A) The student demonstrates how several plane figures (circles,
squares, rectangles, triangles, ellipses) can be combined to make a
new shape (2.4.A1a,c).
Indicator 2
(A) The student sorts by one attribute real-world geometric
shapes that are representations of the solids (cubes, rectangular prisms,
cylinders, cones, spheres) (2.4.A1c), e.g., boxes can be sorted as
rectangular prisms, cans can be sorted as cylinders, some ice cream
cones can be sorted as cones, and balls can be sorted as spheres.
Indicator 3
(A) The student recognizes (2.4.A1a):
a. circles, squares, rectangles,
triangles, and ellipses (plane figures) within a picture;
b. cubes,
rectangular prisms, cylinders, cones, and spheres (solids) within
a picture.
Benchmark 2
Measurement and Estimation - The student estimates and measures
using nonstandard units with concrete objects in a variety of situations.
Indicator 1
(K) The student uses whole number approximations (estimations)
for length using nonstandard units of measure (2.4.K1a),$ e.g., the
classroom door is about two kindergartners high or this paper is about
two pencils long.
Indicator 2
(K) The student compares two measurements using these attributes (2.4.K1a):
$
a. longer, shorter (length);
b. taller, shorter (height);
c. heavier, lighter (weight).
d. hotter, colder (temperature).
Indicator 3
(K) The student reads and tells time at the hour using analog
and digital clocks.
Indicator 1
(A) The student compares and orders concrete objects by length
or weight (2.4 A1a). $
Indicator 2
(A) The student locates and names concrete objects that are about
the same length or weight as a given concrete object.(2.4.A1a) $
Benchmark 3
Transformational Geometry - The student develops the foundation
for spatial sense using concrete objects in a variety of situations.
Indicator 1
(K) The student describes spatial relationships between two
concrete objects using appropriate vocabulary(2.4.K1a), e.g., behind,
above, below, on, or under.
Indicator 2
(K) The student identifies two like objects or shapes from
a set of four objects or shapes (2.4.K1a).
Indicator 1
(A) The student shows two concrete objects or shapes are congruent
by physically fitting one on top of the other(2.4.A1a).
Indicator 2
(A) The student follows directions to move concrete objects
from one location to another using appropriate vocabulary (2.4.A1a),
e.g., up, down, behind, or above.
Benchmark 4
Geometry From an Algebraic Perspective -The student identifies
one or more points on a number line in a variety of situations.
Indicator 1
(K) The student locates and plots whole numbers from 0 through
20 on a horizontal number line (2.4.K1a).
Indicator 2
(K) The student counts forwards and backwards from a given
whole number from 0 through 10 on a number line (2.4.K1a).
Indicator 1
(A) The student solves real-world problems involving counting
whole numbers from 0 through 20 using a number line (2.4.A1a).
Top of page
Standard 4 Data:
The student uses concepts and procedures of data analysis
in a variety of situations.
Benchmark 1
Probability - The student uses probability to make predictions
and decisions using concrete objects in a variety of situations.
Indicator 1
(K) The student recognizes whether an event is impossible or
possible, e.g.,$ The possibility of a person having ten heads is impossible,
while the probability of a person having red hair is possible.
Indicator 2
(K) The student recognizes and states whether a simple event
in an experiment or simulation including the use of concrete objects
can have more than one outcome (2.4.K1a,f).
Indicator 1
(A) The student conducts an experiment or simulation with a
simple event and records the results in a graph using concrete objects
or frequency tables (tally marks) (2.4.A1a,d-e).
Benchmark 2
Statistics - The student collects, records, and explains data
sets including the use of concrete objects in a variety of situations.
Indicator 1
(K) The student records numerical (quantitative) and non-numerical
(qualitative) data using concrete objects, graphs, and tables. Numerical
and on-numerical data displays include:(2.4.K1a,g) $
a. graphs using
concrete objects.
b. pictographs with a symbol or picture representing
one,
c. frequency tables (tally marks).
Indicator 2
(K) The student collects data relating to familiar everyday
experiences by counting and tallying.(2.4.K1a,g) $
Indicator 3
(K) (K)The student determines the mode (most) after sorting
by one attribute (2.4 K1a,g),$ e.g., color, shape, or size.
Indicator 1
(A) The student communicates the results of data collection
from graphs using concrete objects and frequency tables (2.4.A1e),
$ e.g., There are sixteen kindergartners. Using themselves as concrete
objects, the six wearing tennis shoes line up in a row. The ten wearing
sandals line up in a row. The kindergartners become the bar graph.
Then someone says: There are less kids wearing tennis shoes than kids
wearing sandals.
Top of page |