Standard 1 Number and
Computation:
The student uses numerical
and computational concepts and procedures in a variety of situations.
Benchmark 1
Number Sense - The student demonstrates number sense for whole numbers,
fractions, and money using concrete objects in a variety of situations.
Indicator 1
(K) The student knows, explains, and represents whole
numbers from 0 through 1,000 using concrete objects (2.4.K1a). $
Indicator 2
(K) The student compares and orders:
a. whole numbers from 0 through
1,000 using concrete objects (2.4.K1a); $
b. fractions greater than
or equal to zero with like denominators (halves, fourths, thirds,
eighths) using concrete objects (2.4.K1a,c).
Indicator 3
(K) The student uses addition and subtraction
to show equivalent representations for whole numbers from 0 through
100 (2.4.K1a-b), e.g., 8 - 5 = 2 + 1 or 20 + 40 = 70 - 10.
Indicator 4
(K) The student identifies coins, states
their values, and determines the total value to $1.00 of a mixed group
of coins using pennies, nickels, dimes, quarters, and half-dollars
(2.4.K1d).
Indicator 5
(K) The student counts a like combination of currency ($1,
$5, $10, $20) to $100 2.4.K1d). $
Indicator 6
(K) (K)The student counts a like combination of currency ($1,
$5, $10, $20) to $100 (2.4.K1d). $
Indicator 1
(A) The student solves real-world problems using equivalent representations
and concrete objects to:
a. compare and order whole numbers from 0 through
1,000 (2.4.A1a), e.g., using base blocks, represent the students
in each class in the school; represent the numbers using digits (24)
and compare and order in different ways;
b. add and subtract whole numbers
from 0 through 100 (2.4.A1a) $ e.g., using base ten blocks, represent
the students in each class in the school; then find the total of all
K,1, and 2 or 3, 4, and 5 and subtract to find the difference in class
size;
c. compare and order a mixed group of coins to $1.00 (2.4.A1c)
$ e.g., use actual coins to show 2 different amounts; students write:
47 cents is more than 31 cents;
d. find equivalent values of coins to
$1.00 without mixing coins (2.4.A1c), e.g., 50 pennies = 2 quarters,
5 dimes = 2 quarters, or 10 nickels = 2 quarters, ex.
Indicator 2
(A) The student determines whether or not numerical values
that involve whole numbers from 0 through 1,000 are reasonable (2.4.A1a-b)
$. e.g., if there are 26 children, plus 10 more children, is it reasonable
to say there are 50 children?
Benchmark 2
Number Systems and Their Properties - The student demonstrates
an understanding of whole numbers and fractions emphasizing place value
and recognizes, applies, and explains whole number properties.
Indicator 1
(K) The student reads and writes: $
a. whole numbers from 0 through
1,000 in numerical form, e.g., 942 is read as nine hundred forty-two
and is written in numerical form as 942;
b. whole numbers from 0 through
100 in words, e.g., 76 is read as seventy-six and is written in words
as seventy-six.
c. whole numbers from 0 through 1,000 in numerical form
when presented in word form, e.g., nine hundred forty-six is read
as nine hundred forty-six and is written as 946.
Indicator 2
(K) The student represents whole numbers from 0 through
1,000 using various groupings and place value models emphasizing 1s,
10s, and 100s; explains the groups; and states the value of the digit
in ones place, tens place, and hundreds place (2.4.K1b), $ e.g., in
385, the 3 represents 3 hundreds, 30 tens, or 300 ones; the 8 represents
8 tens or 80 ones; and the 5 represents 5 ones.
Indicator 3
(K) The student counts subsets of whole numbers from 0 through
1,000 forwards and backwards (2.4.K1a), $ e.g., 311, 312, ., 320; or
210, 209, ., 204.
Indicator 4
(K) The student identifies the place value of the digits
in whole numbers from 0 through 1,000 (2.4.K1b). $
Indicator 5
(K) The student identifies any whole number from 0 through
100 as even or odd 2.4.K1a).
Indicator 6
(K) The student uses the concepts of these properties with
whole numbers from 0 through 100 and demonstrates their meaning including
the use of concrete objects (2.4.K1a): $
a. commutative property of
addition, e.g., 5 + 6 = 6 + 5;
b. zero property of addition (additive
identity), e.g., 4 + 0 = 4;
c. associative property of addition, e.g.,
(3 + 2) + 4 = 3 + (2 + 4);
d. symmetric property of equality applied
to basic addition and subtraction facts, e.g., 10 = 2 + 8 is the
same as 2 + 8 = 10 or 7 = 10 - 3 is the same as 10 - 3 = 7.
Indicator 1
(A) The student solves real-world problems with whole numbers
from 0 through 100 using place value models and the concepts of these
properties to explain reasoning (2.4.A1a-b): $
a. commutative property
of addition, e.g., group 17 students into a 9 and an 8, add to find
the total, then reverse the students to show 8+9 still equals 17;
b.
zero property of addition, e.g., have students lay out 22 crayons,
tell them to add zero (crayons). How many crayons? 22+0=22
Indicator 2
(A) The student performs various computational procedures with
whole numbers from 0 through 100 using these properties and explains
how they were used (2 4.A1a):
a. commutative property of addition (5
+ 6 = 6 + 5), e.g., given 6+5, the student says: I know that the
answer is 11 because 5+6 is 11 and the order you ass them does not
matter;
b. zero property of addition (17 + 0 = 0 + 17), e.g., given
17+0, the student says: I know that the answer is 17 because adding
0 does not change the answer sum).
Indicator 3
(A) The student states the reason for using:
a. whole numbers through 1,000;
b. fractions (halves, fourths, thirds, eighths).
Notes: Property as a
mathematical term means a characteristic of a number, geometric figure,
mathematical operation, equation, or inequality. Property of a number:
8 is divisible by 2. Property of a geometric figure: Each of the four
sides of a square is of the same length. Property of an operation:
Addition is commutative. For all numbers x and y, x + y = y + x. Property
of an equation: For all numbers a, b, and c, if a = b, then a + c =
b + c. Property of an equality: For all numbers a, b, and c, if a >b,
then a - c >b - c.
Benchmark 3
Estimation - The student uses numerical estimation with whole
numbers and money in a variety of situations.
Indicator 1
(K) The student estimates whole number quantities from 0 through
1,000 and monetary amounts through $50 using various computational
methods including mental math, paper and pencil, concrete objects,
and appropriate technology (2 4.Ka,d). $
Indicator 2
(K) The student uses various estimation strategies to estimate
whole number quantities from 0 through 1,000 (2.4.K1a).
Indicator 1
(A) The student adjusts original whole number estimate of a
real-world problem using numbers from 0 through 1,000 based on additional
information (a frame of reference) (2.4.A1a), e.g., If given a pint
container and told the number of marbles it has in it, the student
would estimate the number of marbles in a quart container.
Indicator 2
(A) The student estimates to check whether or not the result
of a real world problem using whole numbers from 0 through 1,000 and
monetary amounts through $50 is reasonable and makes predictions based
on the information (2.4 A1b-c).
Indicator 3
(A) The student selects a reasonable magnitude from three given quantities,
a one-digit numeral, a two-digit numeral, and a three-digit numeral
(5, 50, 500) based on a familiar problem situation and explains the
reasonableness of the selection (2.4.A1a), e.g., Could the basket of
fruit on the kitchen table hold 7 apples, 70 apples, or 700 apples?
The student chooses 7 apples because apples are about the size of baseballs
and 7 will fit in a basket on the kitchen table.
Benchmark 4
Computation - The student models, performs, and explains computation
with whole numbers and money using concrete objects in a variety of
situations.
Indicator 1
(K) The student computes with efficiency and accuracy using various
computational methods including mental math, paper and pencil, concrete
objects, and appropriate technology (2.4.K1a). $
Indicator 2
(K) The student states and uses with
efficiency and accuracy basic addition facts with sums from 0 through
20 and corresponding subtraction facts (2.4.K1a). $N
Indicator 3
(K) The student skip counts by 2s, 5s, and 10s through 100
and skip counts by 3s through 36 (2.4.K1a).
Indicator 4
(K) The student uses repeated addition (multiplication) with
whole numbers to find the sum when given the number of groups (ten
or less) and given the same number of concrete objects in each group
(twenty or less) (2.4.K1a), $ e.g., five classes of 15 students visit
the zoo; 15 + 15 + 15 + 15 + 15 = 75.
Indicator 5
(K) The student uses repeated subtraction (division) with whole
numbers when given the total number of concrete objects in each group
to find the number of groups (2.4.K1a), $ e.g., There are 25 cookies.
If each student gets 3 cookies, how many students get cookies? 25 -
3 - 3 - 3 - 3 - 3 - 3 - 3 - 3 or 25 minus 3 eight times means eight
students get 3 cookies each and there is 1 cookie left over.
Indicator 6
(K) The student fair shares/measures out (divides) a total
amount through 100 concrete objects into equal groups (2.4.K1a-b),
e.g., fair sharing 48 eggs into four groups resulting in four groups
of 12 eggs or measuring out 48 eggs with 12 eggs in each group resulting
in four groups of 12 eggs.
Indicator 7
(K) The student performs and explains
these computational procedures:
a. adds and subtracts three-digit whole
numbers with and without regrouping including the use of concrete objects
(2.4.K1a-b),
b. adds and subtracts monetary amounts through 99¢ using cent
notation (25¢ + 52¢) and money models (2.4.K1a,d). $
Indicator 8
(K) The student identifies addition and subtraction fact
families (2.4.K1a).
Indiator 9
(K) The student reads and writes horizontally and vertically
the same addition or subtraction expression e.g., 6 - 3 is the same
as 6- 3.
Indicator 1
(A) The student solves one-step real-world addition or subtraction
problems with various groupings of:
a. two-digit whole numbers with
regrouping (24A1a-b), e.g., for the food drive, the class collected
64 cans (cylinders) and 28 boxes (rectangular prisms). How many did
they collect in all? This problem could be solved with base 10 models,
or by saying 64+20=84 and 84+8=92 or 60+20=80 and 4+8=12 and 80+12=92
or with traditional algorithm;
b. monetary amounts to 99¢ with
regrouping (2.4.A1c), e.g., an extra carton of milk costs 25cents.
If three students want an extra carton, how much money should the teacher
collect? The student could solve by using coins (q+q+qor d+d+n+d+d+n+d+d+n)
or by counting by 25s or by drawing or using base 10 models or with
traditional algorithm.
Indicator 2
(A) The student generates a family of basic addition and subtraction
facts given one fact/equation (2.4.A1a); e.g., given the fact, 9 + 8
= 17; the remaining facts are 8 + 9 = 17, 17 - 8 = 9, and 17 - 9 =
8.
Top of page
Standard 2
The student uses algebraic concepts and procedures in a variety
of situations.
Benchmark 1
Patterns - The student recognizes, describes, extends, develops
and explains relationships in patterns from a variety of situation
with special emphasis on concrete materials.
Indicator 1
(K) The student uses concrete objects, drawings, and other representations
to work with types of patterns:
a. repeating patterns (2.4.K1a), e.g.,
an AB pattern is like left-right, left right, ?c; an ABC pattern is
like dog-horse-pig, dog-horse-pig, ?c; an AAB pattern is like ?ª?ª?",
?ª?ª?", ?c; or a repeating pattern
where the rule repeats (add 5, then add 10) such as 5, 10, 20, 25, 35,
?c;
b. growing (extending) patterns (2.4.K1a), e.g., 2, 4, 6, ?c
Indicator 2
(K) The student uses the following attributes to generate patterns:
a. counting numbers related to number theory, e.g., evens, odds,
or skip counting by 3s, or 4s;
b. whole numbers that increase or decrease
(2.4.K1a), e.g., 11, 22, 33, ... or 98, 88, 78, ¡K;
c. geometric
shapes (2.4.K1f), e.g.,
d. measurements (2.4.K1a), e.g., 1¡",
3¡", 5¡", ¡K
or 5 lbs, 10 lbs, 15 lbs, ¡K;
e. the calendar (2.4.K1a), e.g., Sunday,
Monday, Tuesday, ¡K;
f. money and time (2.4.K1D), $ e.g., $5, $10,
$15, ... or 1:15, 1:30, 1:45, ¡K;
g. things related to daily life
(2.4.K1a), e.g., seasons, temperature, or weather;
h. things related
to size, shape, color, texture, or movement (2.4.K1a), e.g., snapping
fingers, clapping hands, or stomping feet or over, under, or behind
using a bean bag toss (kinesthetic patterns).
Indicator 3
(K) The student identifies and continues a pattern presented
in various formats including numeric (list or table), visual (picture,
table, or graph), verbal (oral description), kinesthetic (action),
and written (2.4.K1a). $
Indicator 4
(K) (K)The student generates:
a. repeating patterns, e.g., 1-2, 1-2,
1-2, . where the elements repeat or 5, 10, 20 25, 35, . where the
rule repeats - add 5, then add 10;
b. growing (extending) patterns,
e.g., 2, 4, 6, 8, .where the rule is add 2.
Indicator 1
(A) The students generalizes these patterns using a written description:
a. whole number patterns (2.4.A1b); $
b. patterns using geometric shapes
(2.4.A1e);
c. calendar patterns (2.4.A1b);
d. money and time patterns (2.4.A1d);
$
e. patterns using size, shape, color, texture, or movement (2.4.A1b);
Indicator 2
(A) The student recognizes multiple representations of the
same pattern (2.4 A1a), e.g., the ABB pattern could be represented
by clap, snap, snap, . or red, blue, blue, . or square, circle, circle,
..
Indicator 3
(A) (A)The student uses concrete objects to model a whole number patterns
(2.4 A1b), e.g.,
counting by twos:
counting by fives:
counting by tens:
counting by twenty-fives:
use pictures of quarters
Benchmark 2
Variables, Equations, and Inequalities - The student uses symbols
and whole numbers to solve addition and subtraction equations in a
variety of situations.
Indicator 1
(K) The student explains and uses symbols to represent unknown
whole number quantities from 0 through 100.
Indicator 2
(K) The student finds the sum or difference in one-step equations
with:
a. whole numbers from 0 through 99 (2.4.K1a-b) $, e.g., 32 +
19 = ? or ? = 79 - 46;
b. up to two different coins (2.4.K1d) $, e.g.,
nickel + penny = ?cents.
Indicator 3
(K) The student finds unknown addend or subtrahend using
basic addition and subtraction facts (fact family) (2.4.K1a) $, e.g.,
12 = ? + 7 or 12 - ? = 7
Indicator 4
(K) The student describes and compares two whole numbers from
0 through 1 000 using the terms: is equal to, is less than, is greater
than (2.4.K1a-b) $.
Indicator 1
(A) The student represents real-world problems using symbols
and whole numbers from 0 through 30 with one operation (addition, subtraction)
and one unknown (2.4.A1a) $, e.g., when asked to give the total number
of students in class today, students write 14 boys and 9 girls = __
students.
Indicator 2
(A) The student generates:
a. addition or subtraction equations to
match a given real-world problem with one operation and one unknown
using whole numbers from 0 through 99 (2.4.A1a), eg., A boy has 45
stickers. How many more stickers does he need to have 80 stickers?
This is represented by 45 + n = 80 or 80 - 45 = n.
b. a real-world
problem to match a given addition or subtraction equation with one
operation using the basic facts (2.4.A1a), e.g., The student is given
the addition equation, 9 + __ = 17 and writes this problem situation:
You have 9¢ and a piece of candy costs 17¢. How much more
money do you need to buy the candy?
Benchmark 3
Functions - The student recognizes and describes relationships
between whole numbers in a variety of situations.
Indicator 1
(K) The student states mathematical relationships between whole numbers
from 0 through 100 using various methods including mental math, paper
and pencil, and concrete objects (2.4.K1a) $, e.g., Every time a dog
is added to the pack, 2 more ears are added to the total.
Indicator 2
(K) The student finds the values and determines the rule that
involve addition or subtraction of whole numbers from 0 through 100
using a horizontal or vertical function table (input/output machine,
T-table) (2.4.K1e), e.g., Different students might respond: The rule
is In + 2 equals Out, the rule is N + 2, or the rule is plus 2.
Indicator 3
(K) The student generalizes numerical patterns using whole
numbers from 0 through 100 with one operation (addition, subtraction)
by stating the rule using words, e.g., if a set of numbers is 2, 4,
6, 8,10, .; the rule is add two.
Indicator 1
(A) The student represents and describes mathematical relationships
between whole numbers from 0 through 100 using concrete objects, pictures,
oral descriptions, and symbols (2.4.A1a) $.
Indicator 2
(A) The student finds the rule, states the rule, and extends
numerical patterns with whole numbers from 0 through 100 (2.4.A1a),
e.g., given 1, 3, 5, 7, 9 and continues with 11, 13, 15, 17, . recognizing
that the pattern could be the odd numbers.
Benchmark 4
Models - The student develops and uses models to represent
and show mathematical relationships found in a variety of situation.
Indicator 1
(K) The student knows, explains, and uses mathematical models
to represent mathematical concepts, procedures, and relationships.
Mathematical models include:
a. process models (concrete objects, pictures,
diagrams, number lines, unifix cubes, hundred charts, or measurement
tools) to model computational procedures and mathematical relationships,
to compare and order whole number quantities, and to represent fractional
parts (1.1.K1-4, 1.2.K3, 1.2.K5-6, 1.3.K1-2, 1.4.K1-8, 2.1.K1a-b, 2.1.K1d,
2.1.K1f-l, 2.1.K2-3, 2.2.K2a, 2.2.K3-4, 2.3.K1, 3.1 K1, 3.2.K1-5, 3.3.K2,
3.4.K1-2, 3.4.K3, 4.1.K2, 4.2.K3-5); $
b. place value models (place
value mats, hundred charts, or base ten blocks) to compare, order,
and represent numerical quantities and to model computational procedures
(1.1.K1, 1.1.K3, 1.2.K2, 1.2.K4, 1.3.K2, 1.4.K5-6, 1.4.K7a, 2.2.K2a,
2 2.K4); $
c. fraction models (fraction strips or pattern blocks) to
compare, order, and represent numerical quantities (1.1.K2b); $
d.
money models (base ten blocks or coins) to compare, order, and represent
numerical quantities (1.1.K5-6, 1.3.K1, 1.4.K7b, 2.1.K1e, 2.2.K2b).
$
e. function tables (input/output machines, T-tables) to find
numerical relationships (2.3.K2); $
f. two-dimensional geometric
models (geoboards, dot paper, pattern blocks, tangrams, or attribute
blocks) to model perimeter and properties of geometric shapes and three-dimensional
geometric models (solids) and real-world objects to compare size and
to model attributes of geometric shapes (2.1.K1c, 3.1.K1-6, 3.3.K3);
$
g. two-dimensional geometric models (spinners), three-dimensional
geometric models (number cubes), and process models (concrete objects)
to model probability (4.1.K1-2); $
h. graphs and tables
using concrete objects, representational objects, or abstract representations
to display data (4.1.K2, 4.2.K1a-d, 4.2.K1f, 4.2.K2); $
i. Venn diagrams
to sort data (4.2.K1e).
Indicator 2
(K) The student creates a mathematical model to show the relationship
between two or more things, e.g., using pattern blocks.
Indicator 1
(A) The student recognizes that various mathematical models
can be used to represent the same problem situation. Mathematical models
include:
a. process models (concrete objects, pictures, diagrams, number
lines, unifix cubes, hundred charts, or measurement tools) to model
computational procedures and mathematical relationships, to compare
and order numerical quantities, and to model problem situations (1.1.A1a-b,
1.1.A2, 1.1.A4, 1.2.A1-2, 1.3.A1, 1.3.A3, 1.4.A1-2, 2.1.A1a, 1.1.A1c,
2.1.A1e-g, 2.2.A1-2, 2.3.A1-2, 3.1.A1 3.2.A4, 3.2.A1-3, 3.3.A1-2, 3.4.A1,
4.2.A2); $
b. place value models (place value mats, hundred charts,
or base ten blocks) to compare, order, and represent numerical quantities
and to model computational procedures (1.2.A1, 1.3.A2, 1.4.A1a);$
c.
money models (base ten blocks or coins) to compare, order, and represent
numerical quantities (1.1.A1c-d, 1.3.A2, 1.4.A1b, 2.1.A1d). $
d. two-dimensional geometric models (geoboards, dot paper, pattern
blocks, tangrams, or attribute blocks) to model perimeter and properties
of geometric shapes and three-dimensional geometric models (solids)
and real-world objects to compare size and to model attributes of geometric
shapes (2.1.A1b, 3.1.A1-3, 3.3.A1);
e. two-dimensional geometric models
(spinners), three-dimensional geometric models (number cubes), and
process models (concrete objects) to model probability (4.1.A1);
f.
graphs and tables including the use of concrete objects to organize
and display data (4.1.A1, 4.2.A1-4). $
Indicator 2
(A) The student selects a mathematical model that is more useful
than other mathematical models in a given situation.
Top of page Standard 3 Geometry:
The student uses geometric concepts and procedures
in a variety of
situations.
Benchmark 1
Geometric figures and Their Properties: The student recognizes
geometric shapes and describes their attributes (properties).
Indicator 1
(K) The student recognizes and investigates properties of circles,
squares, rectangles, triangles, and ellipses (ovals) (plane figures/two
dimensional shapes) using concrete objects, drawings, and appropriate
technology (2.4.K1a,f).
Indicator 2
(K) The student recognizes, draws, and describes circles,
squares, rectangles, triangles, ellipses (ovals) (plane figures) (2.4.K1f).
Indicator 3
(K) The student recognizes cubes, rectangular prisms, cylinders,
cones, and spheres (solids/three-dimensional figures) (2.4.K1f).
Indicator 4
(K) The student recognizes the square, triangle, rhombus, hexagon,
parallelogram, and trapezoid from a pattern block set (2.4.K1f).
Indicator 5
(K) The student compares geometric shapes (circles, squares,
rectangles, triangles, ellipses) to one another (2.4.K1f).
Indicator 6
(K) (K)The student recognizes whether a shape has a line of
symmetry (2.4.K1f).
Indicator 1
(A) The student solves real-world problems by applying the properties
of plane figures (circles, squares, rectangles, triangles, ellipses)
(2.4.A1a,d), e.g.,
Indicator 2
(A) The student demonstrates
how:
a. (*) plane figures (circles, squares, rectangles, triangles,
ellipses) can be combined or separated to make a new shape (2.4.A1d);
b.
solids (cubes, rectangular solids, cylinders, cones, spheres) can
be combined or separated to make a new shape (2.4.A1d).
Indicator 3
(A) The student identifies the plane figures (circles, squares,
rectangles, triangles, ellipses) used to form a composite figure (2.4.A1d).
Benchmark 2
Measurement and Estimation - The student estimates and measures
using standard and nonstandard units in a variety of situations with
an emphasis on the use of concrete materials.
Indicator 1
(K) The student uses whole number approximations (estimations)
for length, weight, and volume using standard and nonstandard units
of measure (2.4.K1a), e.g., the height of the classroom door is 14
chalkboard erasers laid end to end or 7 feet high or an apple weighs
about 42 unifix cubes.
Indicator 2
(K) The student reads and tells time by five-minute intervals
using analog and digital clocks (2.4.K1a).
Indicator 3
(K) The student selects and uses appropriate measurement tools
and units of measure for length, weight, volume, and temperature for
a given situation (2.4 K1a). $
Indicator 4
(K) The student measures (2.4.K1a): $
a. length to the nearest inch
or foot and to the nearest whole unit of a nonstandard unit;
b. weight
to the nearest nonstandard unit;
c. volume to the nearest cup, pint,
quart, or gallon;
d. temperature to the nearest degree.
Indicator 5
(K) The student states (2.4.K1a):
a. the number of minutes in an hour,
b. the number of days in each
month.
Indicator 1
(A) The student compares the weights of more than two concrete
objects using a balance (2.4.A1a). $
Indicator 2
(A) The student solves real-world problems by applying appropriate
measurements (2.4.A1a):
a. length to the nearest inch or foot, e.g.,
ex;
b. length to the nearest whole unit of a nonstandard unit, e.g.,
Indicator 3
(A) The student estimates to check whether or not measurements
or calculations for length in real-world problems are reasonable (2.4.A1a)
$, e.g.,
Indicator 4
(A) The student adjusts original measurement or estimation
for length and weight in real-world problems based on additional information
(a frame of reference) (2.4.A1a), e.g.,
Benchmark 3
Transformational Geometry - The student recognizes one transformation
of simple shapes or objects in a variety of situations.
Indicator 1
(K) The student knows and uses the cardinal points (north,
south, east, west).
Indicator 2
(K) The student recognizes that changing an object's position
or orientation including whether the object is nearer or farther away
does not change the name size, or shape of the object (2.4.K1a).
Indicator 3
(K) The student recognizes when a shape has undergone one transformation
flip/reflection, turn/rotation, slide/translation) (2.4.K1f).
Indicator 1
(A) The student shows two concrete objects or shapes are congruent
by physically fitting one shape or object on top of the other (2.4.A1a,d).
Indicator 2
(A) The student follows directions to move objects from one
location to another using appropriate vocabulary and the cardinal points
(north, south, east, west) (2 4.A1a).
Benchmark 4
Geometry From an Algebraic Perspective - The student identifies
one or more points on a simple coordinate system (number line or grid)
in a variety of situations.
Indicator 1
(K) The student locates and
plots whole numbers from 0 through 1,000 on a segment of a number
line (horizontal/vertical) (2.4.K1a), e.g., using a segment of a number
line from 800 to 820 to locate the whole number 805.
Indicator 2
(K) The student represents the distance between two whole numbers
from 0 through 1,000 on a segment of a number line (2.4.K1a).
Indicator 3
(K) The student uses a segment of a number line to model addition
and subtraction using whole numbers from 0 through 1,000 (2.4.K1a),
e.g., 333 + n = 349 or 400 - n = 352.
Indicator 1
(A) The student solves real-world problems involving counting,
adding, and subtracting whole numbers from 0 through 1,000 using a
segment of a number line (2.4.A1a), e.g.,
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Standard 4 Data:
The student uses concepts and procedures of data analysis
in a variety of situations.
Benchmark 1
Probability - The student uses probability to make predictions
and decisions in a variety of situations.
Indicator 1
(K) The student recognizes any outcome of a simple event in an experiment
or simulation as impossible, possible, certain, likely, or unlikely
(2.4.K1g).
Indicator 2
(K) The student lists some of the possible outcomes of a simple
event in an experiment or simulation including the use of concrete
objects (2.4.K1a,g-h).
Indicator 1
(A) The student makes a prediction about a simple event in
an experiment or simulation; conducts the experiment or simulation
including the use of concrete objects; records the results in a chart,
table, or graph; and makes an accurate statement about the results
(2.4.A1e-f).
Benchmark 2
Statistics - The student collects, displays, and explains whole
number and other data in a variety of situations.
Indicator 1
(K) The student organizes, displays, and reads numerical
(quantitative) and non-numerical (qualitative) data in a clear, organized,
and accurate manner including a title, labels, categories, and whole
number intervals using these data displays: $
a. (*) graphs using concrete
objects (2.4.K1h);
b. (*) pictographs with a whole symbol or picture
representing one, two, or ten no partial symbols or pictures) (2.4.K1h);
c.
(*) frequency tables (tally marks) (2.4.K1h);
d. (*) horizontal and
vertical bar graphs (2.4.K1h);
e. Venn diagrams or other pictorial
displays (2.4.K1i), e.g., glyphs;
f. line plots (2.4.K1h).
Indicator 2
(K) The student collects data using different techniques (observations,
interviews or surveys) and explains the results (2.4.K1h). $
Indicator 3
(K) The student identifies the minimum (lowest) and maximum
(highest) values in a whole number data set (2.4.K1a). $
Indicator 4
(K) The student finds the range for a data set using two-digit
whole numbers (2.4 K1a). $
Indicator 5
(K) (K)The student finds the mode for a data set using concrete
objects that include (2.4.K1a): $
a. quantitative/numerical data (whole
numbers through 100);
b. qualitative/non-numerical data (category
that occurs most often).
Indicator 1
(A) The student communicates the results of data collection
and answers questions based on information (2.4.A1f) from:
a. graphs
using concrete objects,
b. pictographs with a whole symbol or picture representing one (no
partial symbols or pictures),
c. horizontal and vertical bar graphs.
Indicator 2
(A) The student determines categories from which data could be gathered
(2.4 A1f), $ e.g., categories could include shoe size, height, favorite
candy bar, or number of pockets in clothing.
Indicator 3
(A) The student recognizes that the same data set can be displayed
in various formats including the use of concrete objects (2.4.A1f).
Indicator 4
(A) (A)The student recognizes appropriate conclusions from
data collected (2.4 A1f).
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