Standard 1 Number and Computation:
The
student uses numerical and computational concepts and procedures in
a variety of situations.
Benchmark 1
Number Sense - The student demonstrates
number sense for whole numbers, simple fractions, money, and decimals
in a variety of situations.
Indicator 1
(K) The student knows, explains, and represents:
a. whole numbers
from 0 through 10,000 (2.4.K1b); $
b. fractions greater than or equal
to zero (halves, fourths, thirds, eighths, tenths, sixteenths) (2.4.K1c);
$
c. decimals greater than or equal to zero through tenths place (2.4.K1c).
$
Indicator 2
(K) The students compares and orders:
a. (*) whole numbers from 0 through
10,000 with and without the use of concrete objects (2.4.K1b); $
b.
fractions greater than or equal to zero with like denominators (halves,
fourths, thirds, eighths, tenths, sixteenths) using concrete objects
(2.4.K1c);
c. decimals greater than or equal to zero through tenths
place using concrete objects (2.4.K1c).
Indicator 3
(K) The student knows, explains, and uses equivalent representations
including the use of mathematical models for:
a. addition and subtraction
of whole numbers from 0 through 1,000 (2.4.K1a), eg., 143+237 = 300+80
b. multiplication using the basic facts through the 5s and the multiplication
facts of the 10s (2.4.K1a), e.g., 3 x 2 can be represented as 4 + 2
c. addition and subtraction of money (2.4.K1d), e.g., three half dollars
equals 50¢ x 3 or 50¢ + 100¢.
Indicator 4
(K) (K)The student determines the value
of mixed coins and bills with a total value of $50 or less (2.1.K1d).
$
Indicator 1
(A) The student solves real-world problems using equivalent representations
and concrete objects to:
a. compare and order whole numbers from 0 through
5,000 (2.4.A1b), e.g., using base ten blocks, represent the total
school attendance for a week; then represent the numbers using digits
and compare and order in different ways;
b. add and subtract whole numbers
from 0 through 1,000 and when used as monetary amounts (2.4.A1d),
$ e.g., use real money to show at least 2 ways to represent $10.42;
then subtract the cost of a book purchased at the school's book fair
from $10.42 (the amount you have earned and can spend).
Indicator 2
(A) The student determines whether or not solutions to real-world
problems that involve the following are reasonable:
a. whole numbers
from 0 through 1,000 (2.4.A1b); e.g., Is it reasonable for Jolene
to say that there are 1,000 students in grade 3 at her school?
b. fractions
greater than or equal to zero (halves, fourths, thirds, eighths,
tenths, sixteenths) (2.4.A1c); e.g., Is it reasonable to say you ate
1/2 of your sandwich and your friend ate 3/4 of the same sandwich?
c.
decimals greater than or equal to zero when used as monetary amounts
(2.4 A1c). $, e.g., Which of the following prices are reasonable for
a pack of chewing gum? $62.00 $.75 $.09 $75.00 $7.50
d. determines
the amount of change owed through $100.00 (2.4.A1d) $ , e.g., The
total cost of the school supplies was $12.37. What was the amount of
change received after giving the clerk $20.00? To solve, $20.00 - $12.37
=
$7 63. The amount of change was $7.63.
Benchmark 2
Number Systems and Their Properties - The student demonstrates
an understanding of whole numbers with a special emphasis on place value,
recognizes, uses, and explains their properties, and extends their
properties, and extends these properties to simple fractions, mixed
numbers, decimals and money.
Indicator 1
(K) The student identifies, reads, and writes numbers using numerals
and words from tenths place through ten thousands place (2.4.K1a-b) $
, e.g., sixty-four thousand, three hundred eighty and five tenths is
written in numerical form as 64 380.5.
Indicator 2
(K) The student identifies, models, reads, and writes numbers
using expanded form from tenths place through ten thousands place (2.4.K1b),
e.g., 56,277.3 = (5 x 10,000) + (6 x 1,000) + (2 x 100) + (7 x 10)
+ (7 x 1) + (3 x .1).
Indicator 3
(K) The student classifies various subsets of numbers as whole
numbers, fractions (including mixed numbers), or decimals (2.4.K1a-c).
Indicator 4
(K) The student identifies the place value of various digits
from tenths to one hundred thousands place (2.4.K1b). $
Indicator 5
(K) The student divides whole numbers from 0 through 99,999 into groups
of 10 000s; 1,000s; 100s; 10s, and 1s using base ten models (2.4.K1b).
Indicator 6
(K) The student identifies any whole number through 1,000 as
even or odd (2.4 K1a).
Indicator 7
(K) (K)The student uses the concepts of these properties with whole
numbers from 0 through 100 and demonstrates their meaning including
the use of concrete objects (2.4.K1a): $
a. commutative properties
of addition and multiplication, e.g., 7 + 8 = 8 + 7 or 3 x 6 = 6
x 3;
b. zero property of addition (additive identity), e.g., 4 + 0 =
4;
c. property of one for multiplication (multiplicative identity),
1 x 3 = 3;
d. associative property of addition, e.g., (3 + 2)
+ 4 = 3 + (2 + 4);
e. symmetric property of equality applied to addition
and multiplication, e.g., 100 = 20 + 80 is the same as 20 + 80 =
100 and 3 x 4 = 12 is the same as 12 = 3 x 4;
f. zero property of multiplication,
e.g., 9 x 0 = 0 or 0 x 32 = 0
Indicator 1
(A) The student solves real-world problems with whole numbers
from 0 through 100 using place value models, money, and the concepts
of these properties to explain reasoning (2.4.A1a-b,d): $
a. commutative
property of addition, e.g., a student has a dime, nickle, and quarter
to purchase a pencil; a student totals the amount of the coins to see
weather or not there is enough money; because adding in any order does
not change the sum the student could count the Quarter, nickle, dime
as 25+10+5;
b. zero property of addition, e.g., a student has 6 marbles
in one pocket and none in the other pocket. How many marbles altogether?
6+0=6;
c. associative property of addition, e.g., a student has two
dimes and a quarter; their are two ways to group the coins to find
the total:$.10(dime) + $.10(dime) = $.20, then add the quarter, $.20
+ $.25(quarter) = $.45, or $.10(dime + $.25 Quarter)= $.35, then add
the other dime to $.35 and $.35 + $.10 = $.45 or (D+D +Q = D+(D+Q).
coin pictures)
Indicator 2
(A) The student performs various computational procedures with
whole numbers from 0 through 100 (2.4.A1b) using the concepts of these
properties and explains how they were used (2.4.A1a-b):
a. commutative
property of multiplication, e.g., given 4x6 the student says: I know
that 4x6 is 24 and you can multiply in any order and still get the
same answer;
b. zero property of multiplication without computing,
e.g., 7 x 3 x 4 x 0 x 5 = __, the student says: I know the answer
(Product) is zero because no matter how many factors you have, when
you multiply with a 0, the product is zero;
c. associative property
of addition, e.g., 9 + 8 could be solved as 1 + (8 + 8) or 1 + 8)
+ 8, the student says: I dont know 9+8, but I know my doubles of 8+*,
so I made the 9 into 1+8 and then added more to make 17.
Benchmark 3
Estimation - The student uses numerical estimation with whole
numbers, simple fractions, decimals, and money in a variety of situations.
Indicator 1
(K) The student estimates whole numbers quantities from 0 through
1,000; fractions (halves, fourths); and monetary amounts through $500
using various computational methods including mental math, paper and
pencil, concrete objects, and appropriate technology (2.4.K1a-d). $
Indicator 2
(K) The student uses various estimation strategies to estimate
using whole number quantities from 0 through 1,000 and explains the process
used (2.4.K1b) e.g., 362 rounded to the nearest ten is 360 and 362
rounded to the nearest hundred is 400. Using front-end estimation,
362 is about 300 or 400 depending on the context of the problem. Using
a "nice" number, 362 is
about 350 because of the benchmark number - 350, since it is halfway
point between 300 and 400.
Indicator 3
(K) The student recognizes and explains the difference between
an exact and an approximate answer (2.4.K1a), e.g., When asked how many
students are in a classroom, an exact answer could be 24. Whereas,
an approximate answer could be 20 since 24 could be rounded down to
the nearest ten (underestimated) or rounded up to 30 (overestimated).
Indicator 1
(A) The student adjusts original whole number estimate of a real-world
problem using numbers from 0 through 1,000 based on additional information
(a frame of reference) (2.4.A1a), e.g., if given a pint container and
told the number of marbles it has in it, the student would estimate
the number of marbles in a quart container.
Indicator 2
(A) The student estimates to check whether or not the result
of a real world problem using whole numbers from 0 through 1,000 and
monetary amounts through $500 is reasonable and makes predictions based
on the information (2.4 A1a-d) $ , e.g., at the movies you bought popcorn
for $2.35, a soda for $2.50, and paid $4.50 for the ticket. Is it reasonable
to say you spent $10.00? How much will you need to save to go to the
movies once a week for the next month?
Indicator 3
(A) The student selects a reasonable magnitude from three given quantities
based on a familiar problem situation and explains the reasonableness
of
the results (2.4.A1a), e.g., About how many students are in my class
today - 2, 20, 200?
Indicator 4
(A) The student determines if a real-world problem with whole
numbers from 0 through 1,000 calls for an exact or approximate answer
and performs the appropriate computation using various computational
methods including mental math, paper and pencil, concrete objects,
and appropriate technology (2.4.A1a).
Benchmark 4
Computation - The student explains and performs computation with whole
numbers, addition and subtraction or proper fractions with like denominators,
and money in a variety of situations.
Indicator 1
(K) The student computes with efficiency and accuracy using various
computational methods including mental math, paper and pencil, concrete
objects, and appropriate technology (2.4.K1a). $
Indicator 2
(K) The student states and uses with efficiency and accuracy
the multiplication facts through the 5s and the multiplication facts
of the 10s and corresponding division facts (2.4.K1a). $N
Indicator 3
(K) The student skip counts (multiples) by 2s, 3s, 4s, 5s, and
10s (2.4.K1a).
Indicator 4
(K) The student performs and explains these computational procedures:
N
a. adds and subtracts whole numbers from 0 through 10,000 (2.4.K1a
b);
b. multiplies whole numbers when one factor is 5 or less and the
other factor is a multiple of 10 through 1,000 with or without
the use of concrete objects (2.4 K1a-b), e.g., 400 x 3 = 120 or 70
x 5 = 350;
c. adds and subtracts monetary amounts using dollar and
cents notation through $500.00 (2.4.K1d), e.g., $47.07 + $356.96
= $404.03
Indicator 5
(K) The student fair shares/measures out (divides) a total amount
through 100 concrete objects into equal groups (2.4.K1a), e.g., fair
sharing 52 pieces of candy with 8 friends resulting in eight groups
of 6 with four pieces left over or measuring out into groups of eight
52 pieces of candy with four pieces left over.
Indicator 6
(K) (K)The student explains the relationship between addition
and subtraction (2 4.K1a). $
Indicator 7
(K) (K)The student identifies multiplication and division
fact families through the 5s and the multiplication and division fact
families of the 10s (2.4.K1a), e.g., when given 6 x ƒO = 18, the
student recognizes the remaining members of the fact family.
Indicator 8
(K) (K)The student reads and writes horizontally,
vertically, and with different operational symbols the same addition,
subtraction, multiplication, or division expression, e.g., 4 _ 6 is
the same as 4 x 6 or 4(6) or 6x4 and 10 divided by 2 is the same as
10 ÷ 2 or 10/2.
Indicator 1
(A) The student solves one-step real-world
addition or subtraction problems with:
a. whole numbers from 0 through
10,000 (2.4.A1a-b), e.g., for the food drive, the school collected
564 cans (cylinders) and 297 boxes (rectangular prisms). How many items
did they collect in all? This problem could be solved with base 10
models, or by saying 500+200=700 and 60+90=150 and 4+7=11 so 700+150+11=861
or by saying 564 =300=864 and 297 is 3 less than 300, so 864-3=861,
or with the traditional algorithm;
b. monetary amounts using dollar
and cents notation through $500.00 (2.4.A1d), e.g., you are shopping
for a new bicycle; at store A the bike you want is $189.69 and at store
B it is $162.89. How much will you save by buying the bike at store
B?
Indicator 2
(A) (A)The student generates a family of multiplication and division
facts through the 5s (2.4.A1a), e.g., if the student writes 5 x 9 = 45,
the remaining facts generated are (9 x 5 = 45, 45 ÷ 5 = 9, 45 ÷ 9
= 5). N
Top of page
Standard 2 Algebra:
The student
uses algebraic concepts and procedures in a variety of situations.
Benchmark 1
Patterns - The student recognizes, describes, extends, develops,
and explains relationships in patterns from a variety of situations.
Indicator 1
(K) The student uses concrete objects, drawings, and other representations
to work with types of patterns (2.4.K1a):
a. repeating patterns, e.g.,
an AB pattern is like 1-2, 1-2, an ABC pattern is like dog-horse-pig,
dog-horse-pig; An AAB Pattern or a repeating pattern where the rule
repeats (add 10, then subtract 5) such as 3, 13, 8, 18, 13, 23,
b.
growing patterns, e.g., 1, 4, 7, 10,
Indicator 2
(K) The student uses these attributes to generate patterns:
a. counting
numbers related to number theory (2.4.K1a), e.g., evens, odds, or
multiples through the 5s;
b. whole numbers that increase or decrease
(2.4.K1.g), e.g., 3, 6, 9, .; 20, 15, 10.;
c. geometric shapes including
one attribute change (2.4.K1f), e.g., where the pattern is filled-in
square, square, triangle, filled-in triangle, .; or when using attribute
blocks the change is size only, then shape only, d. measurements (2.4.K1a),
e.g., 1 ft, 2 ft, 3 ft, ; 3 lbs, 6 lbs, 9 lbs; or 2 cups, 4 cups, 6
cups, .;
e. money and time patterns (2.4.K1d), e.g., $.25, $.50, $.75,
. or 1:05 p.m., 1:10 p.m., 1:15 p.m., .;
f. things related to daily
life (2.4.K1a), e.g., water cycle, food cycle, or life cycle;
g. things
related to size, shape, color, texture, or movement (2.4.K1a), e.g.,
red-green, red-green, red-green, .; snapping fingers; clapping hands;
stomping feet; or tossing a bean bag over the head, under the leg,
and behind the back kinesthetic patterns).
Indicator 3
(K) The student identifies, states, and continues a pattern
presented in various formats including numeric (list or table), visual
(picture, table, or graph), verbal oral description), kinesthetic (action),
and written (2.4.K1a) $.
Indicator 4
(K) The student generates (2.4.K1a):
a. repeating patterns (2.4.K1a),
b. growing (extending) patterns (2.4.K1a).
Indicator 5
(K) (K)The student generates a pattern using a function table (input/output
machines, T-tables) (2.4.K1e).
Indicator 1
(A) The student generalizes the following patterns using a written
description:
a. counting numbers related to number theory (2.4.A1a);
b. whole number
patterns (2.4.A1a),
c. patterns using geometric shapes (2.4.A1g),
d. measurement patterns
(2.4.A1a),
e. money and time patterns(2.4.A1a,d), $
f. patterns using size, shape,
color, texture, or movement (2.4.A1a).
Indicator 2
(A) The student recognizes multiple representations of the same
pattern (2.4 A1a) e.g., the ABC pattern could be represented by clap,
snap, stomp, ...; red, green, yellow, .; tricycle, bicycle, unicycle,
...; or 3, 2, 1, ...
Benchmark 2
Variables, Equations, and Inequalities - The student uses symbols
and whole numbers to solve simple equations and inequalities in a variety
of situations.
Indicator 1
(K) The student explains and uses symbols to represent unknown
whole number quantities from 0 through 1,000.
Indicator 2
(K) The student finds the sum or difference in one-step equations
with:
a. whole numbers from 0 through 99 (2.4.K1a)$, e.g., 89 = 76 + _
or _ - 23 = 32;
b. monetary values through a dollar (2.4.K1d)$, e.g.,
25¢ + 10¢ +
5¢ = n.
Indicator 3
(K) The student finds the unknown in the multiplication and division
fact families through the 5s and the 10s (2.4.K1a), e.g., 3 _ _ = 4 _
6.
Indicator 4
(K) The student compares two whole numbers from 0 through 1,000 using
the equality and inequality symbols (=, <, >) and their corresponding
meanings (is equal to, is less than, is greater than) (2.4.K1b).$
Indicator 1
(A) The students represents real-world problems using symbols
with one operation and one unknown that (2.4.A1a):
a. adds or subtracts
using whole numbers from 0 through 99, e.g., when asked to represent
the number of 3ed graders in the school, students write 21+18+19=__;
b.
multiplies or divides using the basic facts through the 5s and the
basic facts of the 10s, e.g., juice comes in packs of 4. How many
packs are needed for 32 3ed graders? Students could write 32/4=J.
Indicator 2
(A) The student generates one-step equations to solve real-world problems
with one unknown and a whole number solution that (2.4.A1a):
a. adds
or subtracts using the basic fact families, e.g., when asked to generate
a simple equation, a student says: I have 5 dogs and 2 fish. How many
pets do I have? This is represented by 5+2=P and solves P,P=7;
b. multiplies
or divides using the basic facts through the 5s and the basic facts
of the 10s, e.g., Tom has a sticker book and each page holds 5 stickers.
If the same number of stickers is placed on each page, the book will
hold 30 stickers. How many stickers would each page hold? This is represented
by 5 x S = 30 or 30 ÷ 5 = S.
Indicator 3
(A) (A)The student generates:
a. a real-world problem with one operation
that matches a given addition equation or subtraction equation using
whole numbers from 0 through 99 (2.4 A1a), e.g., Given the subtraction
equation, 69 "C G = 37, the problem
could be written as: You have 69 guppies and give away some to a friend and
have 37 left How many guppies did you give away?;
b. a real-world problem with one operation that matches a given multiplication
equation or division equation using basic facts through the 5s and
the basic
facts of the 10s (2.4.A1a), e.g., The problem could be: I have 25 pictures.
I glue 5 pictures on each page of my album. How many pages will I need
to use? The equation: 25 ¡A 5 = ¦_.
c. number comparison
statements using equality and inequality symbols (=, <, >) for
whole numbers from 0 through 100, measurement, and money (2.4.A1a-b,d),
e.g., 4 ft 4 in > 4 ft 2 in.
Benchmark 3
Functions - The student recognizes and describes relationships
between whole numbers in a variety of situations.
Indicator 1
(K) The student states mathematical relationships between whole numbers
from 0 through 200 using various methods including mental math, paper
and pencil, concrete objects, and appropriate technology (2.4.K1a),
e.g., every time a quarter is added to the amount; 25¢ is added
to the total.
Indicator 2
(K) The student finds the values and determines the rule with
one operation addition, subtraction) of whole numbers from 0 through
200 using a horizontal or vertical function table (input/output machine,
T table) (2.4.K1e), e.g., using this input/output machine, different
student responses might be the rule is Input minus 10 equals Output,
the rule is N - 10, or the rule is subtract 10.
Indicator 3
(K) The student generalizes numerical patterns using whole
numbers from 0 through 200 with one operation (addition, subtraction)
by stating the rule using words, e.g., if the sequence is 30, 50, 70,
90, .; in words, the rule is add twenty to the number before.
Indicator 4
(K) The student uses a function table (input/output machine,
T-table) to identify and plot ordered pairs in the first quadrant of
a coordinate plane (2.4.K1e,f).
Indicator 1
(A) The student represents and describes mathematical relationships
between whole numbers from 0 through 100 using concrete objects, pictures,
written descriptions, symbols, equations, tables, and graphs (2.4.A1a).
Indicator 2
(A) (A)The student finds the rule, states the rule using words,
and extends numerical patterns with whole numbers from 0 through 100
(2.4.A1a), e.g., At school each student must check out three library
books. After the tenth student has checked out, how many total books
will have been checked out? A solution using a function table might
be:
Number of Students 1 2 5 10
Total Books 3 6 15 ?
The rule could be that for every student, add three
books or multiply the number of children by three to get the total
number of books. Other solutions might be using a pattern might be
to count by three ten times: 3, 6, 9, 12, 15, 18, 21, 24, 27, and 30
or skip count by three ten times.
Benchmark 4
Models - The student develops and uses models to represent and
justify mathematical relationships found in a variety of situations.
Indicator 1
(K) (K)The student knows, explains, and uses mathematical models
to represent mathematical concepts, procedures, and relationships. Mathematical
models include:
a. process models (concrete objects, pictures, number
lines, coordinate planes/grids, hundred charts, measurement tools,
multiplication arrays, division sets, or measurement tools) to model
computational procedures and mathematical relationships (1.2.K1, 1.2.K3,
1.2.K6-7, 1.3.K1, 1.3.K3, 1.4.K1-3, 1 4.K1a-b, 1.4.K5-7, 2.1.K1a-b,
2.1.K2a-b, 2.1.K2d, 2.1.K2g-h, 2.2.K2a-b, 2.2.K3, 2.3.K1, 3.2.K1-3,
3.4.K1 3); $
b. place value models (place value mats, hundred charts,
base ten blocks or unifix cubes) to compare, order, and represent
numerical quantities and to model computational procedures (1.1.K1a,
1.1.K2a, 1.1.K3a-b, 1.2.K1-5, 1.3.K1-2, 1.4 K4a-b, 2.2.K4); $
c. fraction
models (fraction strips or pattern blocks) and decimal models (base
ten blocks or coins) to compare, order, and represent numerical quantities
(1.1 K1b-c, 1.1.K2b-c, 1.2.K3, 1.3.K1); $
d. money models (base
ten blocks or coins) to compare, order, and represent numerical quantities
(1.1K3c, 1.1.K4, 1.3.K1, 1.4.K4c, 2.1.K2e, 2.2.K2b, 2.2.K4); $
e. function
tables (input/output machines, T-tables) to find numerical relationships
(2.1.K5, 2.3.K2, 2.3.K4); $
f. two-dimensional geometric models (geoboards,
dot paper, pattern blocks, or tangrams) to model perimeter, area,
and properties of geometric shapes and three-dimensional geometric
models (solids) and real-world objects to compare size and to model
attributes of geometric shapes (2.1.K2c, 3.1.K1-6, 3.2.K5, 3.3 K2);
h.
two-dimensional geometric models (spinners), three-dimensional models
number cubes), and process models (concrete objects) to model probability
(4.1 K1-2); $
i. graphs and tables using concrete objects, representational
objects, or abstract representations to organize and
display data (2.3.K4, 4.1.K2, 4.2.K1a-d, 4.2 K1f-g, 4.2.K2); $
j. Venn
diagrams to sort data and show relationships (4.2.K1e, 4.2.K2).
Indicator 2
(K) (K)The student creates a mathematical model to show the relationship
between two or more things, e.g., using pattern blocks.
Indicator 1
(A) (A)The student recognizes that various mathematical models
can be used to represent the same problem situation. Mathematical models
include:
a. process models (concrete objects, pictures, number lines,
coordinate planes/grids, hundred charts, measurement tools, multiplication
arrays, or division sets) to model computational procedures and mathematical
relationships and to model problem situations (1.2.A1-2, 1.3.A1-4,
1.4.A1a, 1.4 A2, 2.1.A1a-b, 2.1.A1d-f, 2.1.A2, 2.2.A1-2, 2.2.A3a-c,
2.3.A1-2, 3.2.A1-3, 3.3 A1-2, 4.2.A2); 3.4.A1
b. place value models
(place value mats, hundred charts, base ten blocks, or unifix cubes)
to compare, order, and represent numerical quantities and to model
computational procedures (1.1.A1a, 1.1.A2a, 1.2.A1-2, 1.3.A2, 1.4.A1a,
2.2.A3c) $
c. fraction models (fraction strips or pattern blocks) and
decimal models (base ten blocks or coins) to compare, order, and
represent numerical quantities (1.1 A2b, 1.3.A2); $
d. money models
(base ten blocks or coins) to compare, order, and represent numerical
quantities (1.1.A1b, 1.1.A2c, 1.1.A3, 1.2.A1, 1.3.A2, 1.4.A1b, 2.1.A1,
2.2.A3c); $
e. function tables (input/output machines, T-tables) to
model numerical relationships (?); $
f. two-dimensional geometric
models (geoboards, dot paper, pattern blocks, or tangrams) to model
perimeter, area, and properties of geometric shapes and three-dimensional
geometric models (solids) and real-world objects to compare size and
to model attributes of geometric shapes (2.1.A1c, 3.1.A1-3);
g. two-dimensional
geometric models (spinners), three-dimensional models number cubes),
and process models (concrete objects) to model probability(4.1 A1-2);
$
h. graphs and tables using concrete objects, representational
objects, or abstract representations to organize and
display data (4.1.A1-2, 4.2.A1a-d, 4.2.A1f-g, 4.2 A3); $
i. Venn diagrams
to sort data and show relationships (4.2.A1e, 4.2.A3).
Indicator 2
(A) (A)The student selects a mathematical model that is more
useful than other mathematical models in a given situation.
Top of page
Standard 3 Geometry:
The student uses geometric concepts and procedures
in a variety of situations.
Benchmark 1
Geometric Figures and Their Properties - The student recognizes
or investigates properties of simple geometric figures in a variety of
situations.
Indicator 1
(K) The student recognizes and investigates properties of plane
figures (circles, squares, rectangles, triangles, ellipses, rhombi, octagons)
using concrete objects drawings, and appropriate technology (2.4.K1g).
Indicator 2
(K) The student recognizes, draws, and describes plane figures
(circles, squares rectangles, triangles, ellipses, rhombi, octagons)
(2.4.K1g).
Indicator 3
(K) The student recognizes the solids (cubes, rectangular
prisms, cylinders, cones, spheres) (2.4.K1g).
Indicator 4
(K) The student recognizes and describes the square, triangle,
rhombus, hexagon, parallelogram, and trapezoid from a pattern block set
(2.4.K1g).
Indicator 5
(K) The student recognizes and describes a quadrilateral as any
four sided figure (2.4.K1g).
Indicator 6
(K) (K)The student determines if geometric shapes and real-world objects
contain line(s) of symmetry and draws the line(s) of symmetry if the
line(s)
exists) (2.4.K1g).
Indicator 1
(A) The student solves real-world problems by applying properties
of plane figures (circles, squares, rectangles, triangles, ellipses)
to (2.4.A1g), e.g., ex.
Indicator 2
(A) The student demonstrates how (2.4.A1g):
a. plane figures (circles,
squares, rectangles, triangles, ellipses, rhombi, hexagons, trapezoids)
can be combined to make a new shape;
b. solids (cubes, rectangular
prisms, cylinders, cones, spheres) can be combined to make a new
shape.
Indicator 3
(A) (A)The student identifies the plane figures (circles, squares,
rectangles, triangles, ellipses, rhombi, hexagons, trapezoids) used
to form a composite figure (2.4.A1g).
Benchmark 2
Measurement and Estimation - The student estimates and measures
using standard and nonstandard units in a variety of situations.
Indicator 1
(K) The student uses whole number approximations (estimations)
for length, width, weight, volume, temperature, time, and perimeter using
standard and nonstandard units of measure (2.4.K1a). $
Indicator 2
(K) The student reads and tells time to the minute using analog
and digital clocks 2.4.K1a).
Indicator 3
(K) The student selects, explains the selection of, and uses
measurement tools, units of measure, and degree of accuracy appropriate
for a given situation to measure (2.4.K1a): $
a. length width, and height
to the nearest half inch, inch, foot, and yard; and to the nearest
whole unit of nonstandard unit;
b. length, width, and height to the
nearest centimeter and meter;
c. weight to the nearest whole unit
of a nonstandard unit;
d. volume to the nearest cup, pint, quart,
and gallon;
e. volume to the nearest liter;
f. temperature to the nearest degree.
Indicator 4
(K) The student states:
a. the number of hours in a day and days in
a year;
b. the number of inches in a foot, inches in a yard, and feet
in a yard;
c. the number of centimeters in a meter;
d. the number of cups in a
pint, pints in a quart, and quarts in a gallon.
Indicator 5
(K) The student finds the perimeter of squares, rectangles, and
triangles given the measures of all the sides (2.4.K1g).
Indicator 1
(A) The student solves real-world problems by applying appropriate
measurements (2.4.A1a):
a. length to the nearest inch, foot, or yard,
e.g., ex;
b. length to the nearest centimeter or meter, e.g., ex;
c. length to
the nearest whole unit of a nonstandard unit, e.g., ex;
d. temperature
to the nearest degree, e.g., ex;
e. days in a week, e.g., If school
started 37 days ago, how many weeks of school have past?
Indicator 2
(A) The student estimates to check whether or not measurements
or calculations for length, temperature, and time in real-world problems
are reasonable (2.4.A1a, $ e.g., after finding the range of temperature
over a two-week period, determining whether or not the answer is reasonable.
Indicator 3
(A) The student adjusts original measurement or estimation for
length, weight, temperature, and time in real-world problems based on
additional information (a frame of reference) (2.4.A1a), e.g., ex.
Benchmark 3
Transformational Geometry - The student recognizes up to two transformations
of basic geometric figures in a variety of situations.
Indicator 1
(K) The student knows and uses cardinal points (north, south,
east, west) and intermediate points (northeast, southeast, northwest,
southwest).
Indicator 2
(K) The student recognizes and performs one transformation (reflection/flip,
rotation/turn, and translation/slide) on a two-dimensional figure (2.4.K1g).
Indicator 1
(A) The student recognizes real-world transformations (reflection/flip,
rotation/turn, and translation/slide) (2.4.A1a), e.g., tiles in a ceiling,
bricks in a sidewalk, or steps on a playground slide.
Indicator 2
(A) The student gives and uses directions to move from one location
to another on a map and follows directions including the use of cardinal
and intermediate points (2.4.A1a).
Benchmark 4
Geometry From an Algebraic Perspective - The student relates geometric
concepts to the number line and the first quadrant of the coordinate
plane in
a variety of situations.
Indicator 1
(K) The student uses a number line (horizontal/vertical) to model
the basic multiplication facts through the 5s and the multiplication
facts of the 10s (2.4.K1a).
Indicator 2
(K) The student identifies points on a coordinate plane (coordinate
grid) using (2.4.K1f):
a. two positive whole numbers,
b. a letter and a positive whole number.
Indicator 3
(K) (K)The student identifies points as ordered pairs in the
first quadrant of a coordinate plane (coordinate grid) (2.4.K1f).
Indicator 1
(A) The student solves real-world problems using coordinate planes
(coordinate grids) and map grids that have positive whole number and
letter coordinates (2.4 A1f), e.g., identifying locations on a map
or giving and following directions to move from one location to another.
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Standard 4 Data:
The student
uses concepts and procedures of data analysis in a variety of situations.
Benchmark 1
Probability - The student uses probability to make predictions
and decisions in a variety of situations.
Indicator 1
(K) The student recognizes any outcome of a simple event in an experiment
or simulation as impossible, possible, certain, likely, unlikely, or
equally likely (2.4 K1h). $
Indicator 2
(K) The student lists some of the possible outcomes of a simple
event in an experiment or simulation including the use of concrete objects
(2.4.K1h-i).
Indicator 1
(A) The student makes predictions about a simple event in an
experiment or simulation; conducts the experiment or simulation including
the use of concrete objects; records the results in a chart, table,
or graph; and uses the results to draw conclusions about the event
(2.4.A1h-i).
Indicator 2
(A) (A)The student compares what should happen (theoretical probability/expected
results) with what did happen (experimental probability/empirical results)
in an experiment or simulation with a simple event 2.4.A1h-i).
Benchmark 2
Statistics - The student generates, organizes, and interprets
whole number and other data in a variety of situations.
Indicator 1
(K) The student organizes, displays, and reads numerical (quantitative)
and non-numerical (qualitative) data in a clear, organized, and accurate
manner including a title, labels, categories, and whole number intervals
using these data displays: $
a. graphs using concrete objects (2.4.K1i);
b. pictographs with a whole
symbol or picture representing one, two, five, ten, twenty-five,
or one-hundred (no partial symbols or pictures) (2.4.K1i);
c. frequency
tables (tally marks) (2.4.K1i);
d. horizontal and vertical bar graphs
; (2.4.K1i);
e. Venn diagrams or other pictorial displays (2.4.K1j),
e.g., glyphs;
f. line plots (2.4.K1i);
g. charts and tables (2.4.K1i).
Indicator 2
(K) The student collects data using different techniques (observations,
polls, surveys, or interviews) and explains the results (2.4.K1i-j).
$
Indicator 3
(K) The student finds these statistical measures of a data
set using whole numbers from 0 through 1,000 with less than ten whole
number data points (2.4 K1a): $
a. minimum and maximum data values,
b. range,
c. mode,
d. median when data set has an odd number of data points.
Indicator 1
(A) The student interprets and uses data to make reasonable inferences
and predictions, answer questions, and make decisions from these data
displays: $
a. graphs using concrete objects (2.4.A1i);
b. pictographs with a whole
symbol or picture representing one, two, five, ten, twenty-five,
or one-hundred (no partial symbols or pictures) (2.4.A1i);
c. frequency
tables (tally marks) (2.4.A1i);
d. horizontal and vertical bar graphs, (2.4.A1i);
e. Venn diagrams
or other pictorial displays (2.4.A1j);
f. line plots (2.4.A1i);
g. charts and tables (2.4.A1i).
Indicator 2
(A) The student uses these statistical measures of a data set using
whole numbers from 0 through 1,000 with less than ten whole number data
points to make reasonable inferences and predictions, answer questions,
and make decisions (2.4.A1a): $
a. minimum and maximum data values,
b. range,
c. mode,
d. median when data set has an odd number of data points.
Indicator 3
(A) (A)The student recognizes that the same data set can be displayed
in various formats including the use of concrete objects (2.4.A1i-j).
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